// src/geometry.cc // (C) 2008 Philip Endecott // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "geometry.hh" #include using namespace std; namespace pbe { float distance(const position& a, const position& b) { return earth_radius * 2.0F * asin( sqrt( sqr(degsin((a.lat-b.lat)/2.0F)) + degcos(a.lat)*degcos(b.lat)*sqr(degsin((a.lng-b.lng)/2.0F)) ) ); } float bearing(const position& a, const position& b) { float d = degatan2( degsin(b.lng-a.lng) * degcos(b.lat), degcos(a.lat) * degsin(b.lat) - degsin(a.lat) * degcos(b.lat) * degcos(b.lng-a.lng) ); return normalise_unsigned_angle(d); } };